Level Eleven

Level Eleven

Games.Innovation.Digital things.

An independent studio making games, interactive experiences and digital assets, from a small workshop in Hessle.

See our work

On the shelf

Our games, check'em out!

FlagshipDark fantasy RPGIn developmentNo AI

Arteaon

An old-school dark fantasy RPG and a world built to keep growing: systems first, then regions, then the stories in between.

Wishlist - Coming soon
Side projectMultiplayer FPSArteaon assetsNo AI

Arcane Tournament

A multiplayer FPS built from Arteaons world and assets. Fantasy weapons, tight arenas and fast rounds, made alongside the main game.

One AXE title art: stone lettering on a brick wall
Out now4-playerPixel artNo AI

One AXE

A mini arena game with one rule: you only get one axe. Throw it and you're defenceless until you get it back.

Play on itch.io ↗

The workshop

Games are one part of it. The rest is tools, assets and ideas at different stages of becoming something.

Games

Original games, mechanics, systems and prototypes.

Arteaon Thumbnail: city scene

Digital products

Interactive tools, software concepts and experimental applications.

supabase plugin UE5

Assets

Hand-made, production-ready assets made for other developers and creators.

Sci-fi texture pack shown on blocks

Innovation

Client work built with game tech: creative apps, game-like production applications and serious games for SME's, enterprise and education.

unreal-engine

Asset library

Game-ready assets built to the same standard as our own games, packaged so you can drop them straight into yours.

How we build with you.

The same loop we use on our own games, pointed at your problem. Creative apps, game-like production applications and serious games.

  1. Level 1

    Idea

    We start with your problem and the people who'll use it, then shape one idea worth testing.

  2. Level 2

    Build

    A working prototype early, not a slide deck. Rough is fine, as long as it runs.

  3. Level 3

    Test

    You and your users get hands-on. We watch what happens and learn from it.

  4. Level 4 - repeat

    Refine

    Keep what works, cut what doesn't, and loop until it's ready to ship.

Got something that needs building differently?

Tell us the problem. We'll prototype the answer.

Start a project